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WWE 2K16
Video game
WWE 2K16 is a professional wrestling video game developed by Yuke's and Visual Concepts, and published by 2K Sports for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows. Wikipedia
Initial release date: October 27, 2015
Series: WWE 2K
Platforms: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Microsoft Windows
Developers: Visual Concepts, Yuke's
Genres: Professional wrestling, Fighting game, Sports game
Modes: Single-player video game, Multiplayer video game
WWE 2K16 Expert Review:
BY VINCE INGENITO OCT. 13, 2016
Wrestling games have been lost in a foggy region between arcade and simulation for well over a decade, but last year, WWE 2K15 took a big risk by pushing further into simulation territory than ever before. Despite how divisive this decision proved to be, WWE 2K16 doubles down on that, and it’s all the better for it. I’m used to thinking about resource management and move spacing when I play fighting games, but not in a wrestling game. 2K16 has me thinking that way, and it rewards me for it, and despite the fact that it’s still missing some features I love, that kept me coming back bout after bout
Developers Yukes and Visual Concepts were on the right track last year when they added a stamina system and a chain wrestling system to create a greater sense of pace, and they’ve built on those successes beautifully.
Educated FeetAt the center is the reworked reversal system, which makes reversals a limited, slowly regenerating resource. Managing it correctly means you’ve got the ace in the hole you need to escape scary late-match situations, where a less frugal opponent might find themselves forced to absorb a beating. Not only does this create a welcome layer of decision-making previously absent from the series, it adds an extremely meaningful differentiation between characters, as some have more reversal stocks than others.
About Game:
WWE 2K16
Video game
WWE 2K16 is a professional wrestling video game developed by Yuke's and Visual Concepts, and published by 2K Sports for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Microsoft Windows. Wikipedia
Initial release date: October 27, 2015
Series: WWE 2K
Platforms: PlayStation 4, Xbox One, PlayStation 3, Xbox 360, Microsoft Windows
Developers: Visual Concepts, Yuke's
Genres: Professional wrestling, Fighting game, Sports game
Modes: Single-player video game, Multiplayer video game
WWE 2K16 Expert Review:
BY VINCE INGENITO OCT. 13, 2016
Wrestling games have been lost in a foggy region between arcade and simulation for well over a decade, but last year, WWE 2K15 took a big risk by pushing further into simulation territory than ever before. Despite how divisive this decision proved to be, WWE 2K16 doubles down on that, and it’s all the better for it. I’m used to thinking about resource management and move spacing when I play fighting games, but not in a wrestling game. 2K16 has me thinking that way, and it rewards me for it, and despite the fact that it’s still missing some features I love, that kept me coming back bout after bout
Developers Yukes and Visual Concepts were on the right track last year when they added a stamina system and a chain wrestling system to create a greater sense of pace, and they’ve built on those successes beautifully.
Educated FeetAt the center is the reworked reversal system, which makes reversals a limited, slowly regenerating resource. Managing it correctly means you’ve got the ace in the hole you need to escape scary late-match situations, where a less frugal opponent might find themselves forced to absorb a beating. Not only does this create a welcome layer of decision-making previously absent from the series, it adds an extremely meaningful differentiation between characters, as some have more reversal stocks than others.
Download WWE 2K15 for Free Download Game Installation Video
About Game:
WWE 2K15
Video game
WWE 2K15 is a professional wrestling video game developed by Yuke's and Visual Concepts, and is published by 2K Sports for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Windows PC. It was succeeded by WWE 2K16. Wikipedia
Initial release date: October 28, 2014
Series: WWE 2K
Publisher: 2K Sports
Genre: Fighting game
Platforms: PlayStation 4, Xbox One, Android, PlayStation 3, Xbox 360, Microsoft Windows, iOS
Developers: Visual Concepts, Yuke's, n-Space
Review:
BY DAVE RUDDEN The world of pro-wrestling is a fast-moving one where yesterday's champs can be today's chumps. WWE 2K15 on Xbox 360 is emblematic of that. Just one year removed from 2K14, which delivered the most comprehensive roster, the deepest history, and the biggest creation suite to date, 2K15's old-gen version takes significant steps backwards in each of those areas.
The old-gen version of 2K15 doesn't have most of the new-gen additions you may have heard about. The revamped, more realistic match pacing is nowhere to be found here. The addition of a momentum meter is much appreciated though, removing the guesswork as to when signatures become available and when the window is closing to pull one off before it becomes a finisher. Aside from that, it's the same standard high-speed action that's become commonplace for the franchise over the last few years. The old combat engine isn't inherently bad, mind you. When it comes to standard matches with two to four combatants it's certainly enjoyable, though a bit too reliant on mastering reversals or spamming the unnaturally quick strikes. But get into five or six-man everything-goes matches however, and the fast-paced fighting ceases to approximate anything resembling an actual wrestling match.
The 2K Showcase mode is the biggest chunk of new content in 2K15, and while it isn't quite the nostalgia farm that 2K14's 30 Years of WrestleMania was, it does provide a mostly comprehensive look at two major feuds; the Triple H-Shawn Michaels rivalry that ran from 2002 to 2004, and the CM Punk-John Cena feud that kicked off the modern "Reality Era" in 2011. There's a handful of throwaway DQ and no-contest finishes from Raw and Smackdown that probably didn't need to be included though, and the complete lack of WrestleMania bouts like Punk vs Undertaker, or Triple H vs Booker T is sad. Still, Showcase ultimately lands a little closer to the "every match matters" feel of last year's 30 Years of WrestleMania than the slew of forgettable recreations peppered throughout WWE '13's Attitude Era mode.
Unfortunately, the Who Got NXT mode is little more than filler. It’s basically a list of four historical matches for each of the five NXT roster members in WWE 2K15. That's already a bit of a letdown, but more luster is lost when you consider that only two of the group are still in the developmental league. Additionally, none of the talent in their standout women's division are highlighted, nor are NXT favorites like Tyler Breeze and Aiden English.
Where 2K Showcase managed to shine a light on matches I'd never seen with cutscenes and in-depth commentary, Jerry Lawler and Michael Cole’s commentary fails to provide proper insight into NXT history, to the extent that I couldn't even remember matches in the mode that I'd seen on TV less than a year ago. It's partially because Who Got NXT doesn't give each feud a proper video package or even an in-engine cinematic during matches, but Lawler and Cole also lack the authoritative voice that the actual NXT announcers would have brought to the mode.
About Game:
WWE 2K15
Video game
WWE 2K15 is a professional wrestling video game developed by Yuke's and Visual Concepts, and is published by 2K Sports for the PlayStation 3, PlayStation 4, Xbox 360, Xbox One and Windows PC. It was succeeded by WWE 2K16. Wikipedia
Initial release date: October 28, 2014
Series: WWE 2K
Publisher: 2K Sports
Genre: Fighting game
Platforms: PlayStation 4, Xbox One, Android, PlayStation 3, Xbox 360, Microsoft Windows, iOS
Developers: Visual Concepts, Yuke's, n-Space
Review:
BY DAVE RUDDEN The world of pro-wrestling is a fast-moving one where yesterday's champs can be today's chumps. WWE 2K15 on Xbox 360 is emblematic of that. Just one year removed from 2K14, which delivered the most comprehensive roster, the deepest history, and the biggest creation suite to date, 2K15's old-gen version takes significant steps backwards in each of those areas.
The old-gen version of 2K15 doesn't have most of the new-gen additions you may have heard about. The revamped, more realistic match pacing is nowhere to be found here. The addition of a momentum meter is much appreciated though, removing the guesswork as to when signatures become available and when the window is closing to pull one off before it becomes a finisher. Aside from that, it's the same standard high-speed action that's become commonplace for the franchise over the last few years. The old combat engine isn't inherently bad, mind you. When it comes to standard matches with two to four combatants it's certainly enjoyable, though a bit too reliant on mastering reversals or spamming the unnaturally quick strikes. But get into five or six-man everything-goes matches however, and the fast-paced fighting ceases to approximate anything resembling an actual wrestling match.
The 2K Showcase mode is the biggest chunk of new content in 2K15, and while it isn't quite the nostalgia farm that 2K14's 30 Years of WrestleMania was, it does provide a mostly comprehensive look at two major feuds; the Triple H-Shawn Michaels rivalry that ran from 2002 to 2004, and the CM Punk-John Cena feud that kicked off the modern "Reality Era" in 2011. There's a handful of throwaway DQ and no-contest finishes from Raw and Smackdown that probably didn't need to be included though, and the complete lack of WrestleMania bouts like Punk vs Undertaker, or Triple H vs Booker T is sad. Still, Showcase ultimately lands a little closer to the "every match matters" feel of last year's 30 Years of WrestleMania than the slew of forgettable recreations peppered throughout WWE '13's Attitude Era mode.
Unfortunately, the Who Got NXT mode is little more than filler. It’s basically a list of four historical matches for each of the five NXT roster members in WWE 2K15. That's already a bit of a letdown, but more luster is lost when you consider that only two of the group are still in the developmental league. Additionally, none of the talent in their standout women's division are highlighted, nor are NXT favorites like Tyler Breeze and Aiden English.
Where 2K Showcase managed to shine a light on matches I'd never seen with cutscenes and in-depth commentary, Jerry Lawler and Michael Cole’s commentary fails to provide proper insight into NXT history, to the extent that I couldn't even remember matches in the mode that I'd seen on TV less than a year ago. It's partially because Who Got NXT doesn't give each feud a proper video package or even an in-engine cinematic during matches, but Lawler and Cole also lack the authoritative voice that the actual NXT announcers would have brought to the mode.
Download wwe 2011 Download
About Game:
WWE SmackDown vs. Raw 2011
Video game
WWE SmackDown vs. Raw 2011 is a professional wrestling video game developed by Yuke's and published by THQ for the PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360 systems.Wikipedia
Initial release date: October 26, 2010
Series: WWE 2K
Developer: Yuke's
Publisher: THQ
Platforms: PlayStation 2, PlayStation Portable, PlayStation 3, Xbox 360, Wii
Genres: Fighting game, Sports game
About Game:
WWE SmackDown vs. Raw 2011
Video game
WWE SmackDown vs. Raw 2011 is a professional wrestling video game developed by Yuke's and published by THQ for the PlayStation 2, PlayStation 3, PlayStation Portable, Wii, and Xbox 360 systems.Wikipedia
Initial release date: October 26, 2010
Series: WWE 2K
Developer: Yuke's
Publisher: THQ
Platforms: PlayStation 2, PlayStation Portable, PlayStation 3, Xbox 360, Wii
Genres: Fighting game, Sports game
Download WWE Pain Donwload
About: {Source Google}
WWE SmackDown! Here Comes the Pain
Video game
WWE SmackDown! Here Comes the Pain is a video game released by WWE on the PlayStation 2 console by THQ on October 27, 2003. It is a sequel to WWE SmackDown! Wikipedia
Initial release date: October 27, 2003
Series: WWE 2K
Developer: Yuke's
Publisher: THQ
Awards: VGX Award for Best Fighting Game
Review:
The WWE flavour of wrestling is an odd form of entertainment with an odd audience. More of a soap opera than an actual sport, the fixed bouts and shows attract a wide range of people of different ages. The first group who constitute the viewers are excitable pre-teens who have failed to realise the phony nature of the programs. Next are the older teenagers who know that it’s all fake but still enjoy watching WWE (but they don’t tell anyone though, because it’s far too uncool). Finally, there’s the older generation who dip into the nostalgia watching with their sons, reminiscing about the shows when they were little. I admit that I was once a casual viewer of WWE (or WWF as it was known then), brought into watching it after playing the firstSmackdown! game on PlayStation. A magazine I used to subscribe to rated it as one of the best fighting games around and not being a fan of traditional 2D beat-em-ups, I thought I’d give it a shot. It turned out to be a damn good game and sparked an interest in the programs, much like the first Tony Hawkgame inspired so many kids to get out on the streets skateboarding.
Gradually the appeal of the TV shows wore off and consequently the games as well. When the PlayStation 2 came along with WWF Smackdown! Just Bring It, I gave it a go and it lived up to expectations. I ploughed through the modes, creating wrestlers and so on until one day, when it all came to an end. Little did I know, there was a bug in Smackdown!‘s PS2 debut. Selecting a single, lowly item in the create-a-wrestler mode caused the complete corruption of the game file, destroying all of my precious, time consuming work. Needless to say, it was devastating. The next genteelly-titled game,Shut Your Mouth came along, but I wasn’t interested; the pain was still there. A lesson to all developers – test your games before they go to retail!
“Some things never change, some do” – The Matrix Trilogy
It’s 2003, the WWF is now the WWE and a new Smackdown! game is out. No doubt the wrestling scene has changed and after a bit of research, it appears that Mr McMahon now owns the whole industry, bar the real wrestling organisations. The Big Show is still rather large and The Rock still has his elastic eyebrow, but a whole host of other stars who I’ve never heard of have joined the show. Smackdown and RAW appear to have split with their own rosters and there seem to be far more title belts than I remember. It’s a lot to take in and it leaves me a tad confused.
Yet, as I quote, some things never change. As I found out, the Smackdowngames are still king of the hill, outdoing all other contenders. One of the reasons why they’re so good is that they have to be better than the ‘real’ thing, almost by definition. You see, there would be no point in making a game exactly true to real WWE wrestling, because then you couldn’t win if it wasn’t scripted to be. As a result, the games are actually more realistic than the real thing. Ironic, isn’t it?
About: {Source Google}
WWE SmackDown! Here Comes the Pain
Video game
WWE SmackDown! Here Comes the Pain is a video game released by WWE on the PlayStation 2 console by THQ on October 27, 2003. It is a sequel to WWE SmackDown! Wikipedia
Initial release date: October 27, 2003
Series: WWE 2K
Developer: Yuke's
Publisher: THQ
Awards: VGX Award for Best Fighting Game
Review:
The WWE flavour of wrestling is an odd form of entertainment with an odd audience. More of a soap opera than an actual sport, the fixed bouts and shows attract a wide range of people of different ages. The first group who constitute the viewers are excitable pre-teens who have failed to realise the phony nature of the programs. Next are the older teenagers who know that it’s all fake but still enjoy watching WWE (but they don’t tell anyone though, because it’s far too uncool). Finally, there’s the older generation who dip into the nostalgia watching with their sons, reminiscing about the shows when they were little. I admit that I was once a casual viewer of WWE (or WWF as it was known then), brought into watching it after playing the firstSmackdown! game on PlayStation. A magazine I used to subscribe to rated it as one of the best fighting games around and not being a fan of traditional 2D beat-em-ups, I thought I’d give it a shot. It turned out to be a damn good game and sparked an interest in the programs, much like the first Tony Hawkgame inspired so many kids to get out on the streets skateboarding.
Gradually the appeal of the TV shows wore off and consequently the games as well. When the PlayStation 2 came along with WWF Smackdown! Just Bring It, I gave it a go and it lived up to expectations. I ploughed through the modes, creating wrestlers and so on until one day, when it all came to an end. Little did I know, there was a bug in Smackdown!‘s PS2 debut. Selecting a single, lowly item in the create-a-wrestler mode caused the complete corruption of the game file, destroying all of my precious, time consuming work. Needless to say, it was devastating. The next genteelly-titled game,Shut Your Mouth came along, but I wasn’t interested; the pain was still there. A lesson to all developers – test your games before they go to retail!
“Some things never change, some do” – The Matrix Trilogy
It’s 2003, the WWF is now the WWE and a new Smackdown! game is out. No doubt the wrestling scene has changed and after a bit of research, it appears that Mr McMahon now owns the whole industry, bar the real wrestling organisations. The Big Show is still rather large and The Rock still has his elastic eyebrow, but a whole host of other stars who I’ve never heard of have joined the show. Smackdown and RAW appear to have split with their own rosters and there seem to be far more title belts than I remember. It’s a lot to take in and it leaves me a tad confused.
Yet, as I quote, some things never change. As I found out, the Smackdowngames are still king of the hill, outdoing all other contenders. One of the reasons why they’re so good is that they have to be better than the ‘real’ thing, almost by definition. You see, there would be no point in making a game exactly true to real WWE wrestling, because then you couldn’t win if it wasn’t scripted to be. As a result, the games are actually more realistic than the real thing. Ironic, isn’t it?